![]() Your United – Assault pack is exactly the same as mine. For those unfamiliar with living card games, these are not randomized packs, they are full sets. The United Expansion release model is one used by White Wizard Games for most of the Star Realms expansions thus far and I cannot praise it enough. ![]() In all honesty though, if you shuffled this and the original together, covered the bottom right corner of the cards and forced me to pick a set, I would not be able to do it.Īs an expansion, this set can make up half of the cards you see in a game, so if you are looking to liven up the game or add two more players to the table, this is not a bad place to start – it adds new cards and a whole slew of game variants. For me, I find both games enjoyable and interesting – but I find most combat themed deck builders enjoyable and interesting. Games do not seem any shorter or longer than the original, and I can’t really think of any major differences.ĭepending on your feelings for the original, this may be a good or bad thing. Game Experience with the Expansions:Ĭolony Wars Colony Wars can either be played as a standalone game or integrated with the core game.Īs a standalone, Colony Wars feels full and is a fine place for newcomers to start (although for a total of $30, why not just get Star Realms as well?). If all three of a player’s missions are completed, that player wins regardless of remaining authority. Each mission card provides a single use ability if certain objectives are met. Three mission cards are given to each player during game setup. Same as in the Crisis Expansion, heroes cannot be attacked and are in play until scrapped. Heroes remain in play until their scrap abilities are activated and they are sent to the scrap heap. Purchased from the trade row, heroes go immediately into play and their primary and applicable faction/ally abilities activate. These additions triggered a lot of ally abilities, which increased turn length and drove many really interesting card combinations. United factions combine two of the standard four (blue Alliance faction, green Blob faction, yellow Empire faction, red Machine Cult faction). United: Command adds cross faction allies to the game. If you like a rule change or an added mechanism, pick up the set if you don’t want to embrace a change – leave the set at the game store. I will describe these packs in more detail, but let me start off by saying that I love this release model that White Wizard Games has used for most of the Star Realms Expansions. White Wizard Games split a 48-card expansion into four different promo packs of 12 cards each. The ships and bases are mostly new in Colony Wars, but I did not feel as if I was playing an entirely new game from Star Realms. Play wise, this is the same old hat we all fell in love with in its first iteration. You won’t feel as if you are missing anything from the gameplay if you don’t have the original. If you don’t have the a second copy, the Colony Wars two-player game stands well enough on its own as a full game. If you have an original Star Realms set (or a second Colony Wars copy), this can be shuffled right in for a two to six-player game. There aren’t any new mechanisms, but there are new cards and seven multiplayer game variants. Star Realms Colony Wars stand alone expansion and the United expansion attempt to expand the success of releases with new ships and mechanics. Since I am covering several Star Realms in this review, I’ve broken them up more specifically below.Ĭolony Wars Colony Wars still feels like Star Realms and the new cards work well with the old.Ĭolony Wars is a standalone expansion to the original Star Realms, so gameplay is very familiar to anyone who has played before. The Colony Wars and United Expansions for the Star Realms deck building game plays two to six people and takes about thirty minutes to play. ![]() That being said, if you have found yourself here, it is likely not out of total ignorance or chance, but with the same question I had when I heard about these latest additions to the series: can White Wizard Games continue to innovate and wow with the Colony Wars and United expansions, or has the sun finally set on the series? ![]() Even the digital versions have been warmly received. Debuting in 2014, it won numerous awards from a variety of outlets. Excluding the most recent two reviewed here, there have been 3 expansions in the ensuing years which have not disappointed its loyal fan base. Star Realms ( review) has maintained a successful run thus far. ![]()
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